33 Commits (master)
 

Author SHA1 Message Date
Tibor Csötönyi 8efba5b4ed push VS solution version to 16 1 year ago
Günther c44f4a19f6 Add 32 bit modes to the configuration 12 years ago
Günther 61b987a85e Fix video display with 32 bit depth 12 years ago
Günther d5c3677732 Update readme.txt, increase version to 1.4 12 years ago
Günther 86eae759ac Tell the game that the front and back buffer are 640x480 12 years ago
Günther 0ebb8d3e45 Make windowed mode a runtime instead of compile time option 13 years ago
Günther 99994feb5b Clean up scale factor computation 13 years ago
Günther 43d4aa12cc Add option to eliminate the black bars by more zoom 13 years ago
Günther 3bb06bd99e Fix battle transitions in windowed mode 13 years ago
Günther 82f72e9d0e Also substitute a decoy surface for the front buffer, too 13 years ago
Günther 9ca48b1b49 Prepare for scale factors which make the game bigger than the screen 13 years ago
Günther 1a0d2644d9 Log IDirectDrawSurface4::Lock dwFlags with flag names 13 years ago
Günther 7fcd9e0a28 Make all lines the same size 13 years ago
Günther 588a54c876 Apply the DX 0.5 offset which the game designers forgot 13 years ago
Günther 86f965f933 Add configuration option for the alpha transparency hack 13 years ago
Günther bddf6a52ce Do not release a null pointer 13 years ago
Günther c47340bfed launcher: make checkboxes checked even if the bools are neither 1 nor 0 13 years ago
Günther c9126f3703 output dirs 13 years ago
Günther ee3079e2cc experimental texture conversion from color key to alpha channel 13 years ago
Günther 765a962b59 launcher: start ff8 suspended and resume after the dll is injected 13 years ago
Günther f79613d8c9 launcher: Make the "Play FF8" button the default 13 years ago
Günther dd3a746325 Fix the video upscaling problem properly by using a decoy backbuffer 13 years ago
Günther 4f5d8ecd0f Add GUI to set the linear filtering option 13 years ago
Günther ffb5f95627 Only change render state for flat textures without color key 13 years ago
Günther 4ab0efc5f4 Add option to force linear texture filtering 13 years ago
Günther 689b14087c Make resource compile with vc++ 2008 express edition 13 years ago
Günther 75f8af02ec flush log after every line 13 years ago
Günther 28da7eef28 Do not rely on the game ordering the vertices always the same 13 years ago
Günther eb67d6ffa4 Draw lines multiple times to compensate for their one pixel width 13 years ago
Günther e22791be02 cleanup 13 years ago
Günther c1f4bf0515 Also stretch the last frame of a video which is faded to black 13 years ago
Günther ea8d0d0f08 gitignore 13 years ago
Tobias Sebring 7145c73cc3 ff8_launcher_v1.31.r9-source.rar 13 years ago